Marketing The Hero’s Journey

This blog’s focus is on the best ways of marketing The Hero’s Journey and ways that we have implemented the process of marketing the project from previous classes. The Hero’s Journey has long since been a solid example of incorporating Peninsula College into the virtual world. The market space of the virtual world is a growing process that has future investments that will continue to grow with major progress evolution.

With everything that has been incorporated into The Hero’s Journey in Second Life has become outstanding components to feature as symbols that we use to understand the process of being a student. The objects created could be 3D printed to represent as real life examples of what we learn in the development of The Hero’s Journey. Also we have planned on creating a real life scavenger hunt to simulate The Hero’s Journey to give the feel to new students and those that are wanting to be informed with the process of becoming a student at Peninsula College, when the scavenger hunt is completed, the participants would get a Hero’s Journey key chain.

Another form of marketing we are considering for The Hero’s Journey is what we will be doing for our final project for our course. Will be be doing a eMagazing that will presenting the works of our project in the form of a digital magazine that anyone can view to see how The Hero’s Journey helps with Peninsula College. These forms of marketing are all effective towards any marketing methods to help boost the word of The Hero’s Journey.

Immersive Engagement Perspective and Virtual Spaces

While going through Multimedia Communications my whole two years thus far in college, I feel like I am swimming in a digital sea and the experience is outstanding. I knew little of the world of VR space and Immersive Engagement before attending college, but before hand while watching documentaries and reading articles on the whole notion, I understood that it would only grow larger from there.

  • Digital Sea by Thrice – Via Vagrant Records on Youtube

Becoming Immersive in all that we have learned throughout the courses that I’ve taken, it truly seems amazing to know that anyone is possible to take part in the evolution of virtual space and reality. When we take time away from the real world and jump into virtual space, we have the time to take ease from the stress of reality and we have the chance to look at everything in a different light. This really helps the process in which we learn and how we can interact in several different ways that we wouldn’t even begin to think as helpful.

Watching LOGIN2LIFE gave me that familiar feeling of every time that our classes go into Second Life to work on a project collectively.  Joining in social activities online has made things easier to excel in different types of projects and sharing of information. With this type of practice, we learn to communicate effectively in a way that helps with our progress.

Day 1 of Second Life_001

As we create objects, media, or other means of work that takes time, we also consider the means of how we can earn money through our efforts. We learn that we can sell our service, monetize our content, and even establish our brands virtually and in reality. This can be taken in consideration in wide-rangers, from gaming, 3D Design, and even selling your content in virtual markets.

Concerning relations, that is also covered in the LOGIN2LIFE video, VR has gone to levels that have really evolved as well that concerns connecting with others. Once seeing the segments featured in this video instantly reminded me of a video that Vice had done. This video features the marketing of communication and use of VR video in the newly rapid growing love industry. Be warned that this video as well has adult content, be advised.

  • The Digital Love Industry via Vice on Youtube

The medical field has also been demanding in the works of virtual reality. Procedures and people seeking aid to help with disabilities or medical need are changing with the times as well. We must follow in the flow of how we can learn to educate ourselves in the newly developing digital era, making the impossible possible. The link below will provide examples of how virtual reality helps those with disabilities.
Affordable Virtual Reality Opens New Worlds For People With Disabilities

All in all, the rise of virtual reality is coming faster than ever. Just like swimming, we can learn how to adapt to these new developments in life. In our education, we are still crafting the world around, but also we are crafting the digital world. It’s never too late to take a plunge into the digital sea.

Presenting My Step in The Hero’s Journey

While working on Step 12 in our classes sim in Second Life, I’ve been adding more towards what I have thought up for it. The banners are all present and have the coordinating colors towards the journey. So far with sharing my step, I am glad to share my experience in the process of what it is like to add to the step. Though there are still adjustments to be made, the step is looking amazing and I hope those that have seen it think so too.

This step is meant to be the last step and will be featuring work from all other classmates; past, present, and future. As others participate in the journey, they will always have the chance to be presented with my step and feel like they have become that hero that the journey in their own way. I am happy to help contribute and share this step with everyone and experience the interpretation of the step.

Funding for Films

As a video producer, it is important to be creative, but another important thing to consider if you’re planning to make videos as a career is to figure out different means of funding to further your work. There are several different ways that you can pursue into making sure your video projects and yourself is earning the funding deserved for what you are doing. Working for free can only go so far and most major projects that you do are definitely costly towards the amount of experience you have, so don’t be afraid to set guidelines to selling your service.

One of the major ways that you could be funded is to apply for different types of grants that can be considered depending on what you need the grant for and how you properly apply for the grants. Grants could be in simple amounts that will help for short term service and other grants could be offered based on your experience and the size of the project. Grants are always a great first step while looking into funding.

When you do find a project that someone is offering to be done and they are considering your service, be sure you ask how much they are willing to fund towards what they are expecting to be done for the project. Good ways keep track of people giving prices towards their project, is first find their budget then jot down what is most important to be paid for with your service, include details in a video proposal. Once it is a set deal with both you and the client, be sure to write up a contract that entitles all the agreed work to what will be done during the work progress and the ownership of the content made towards the project.

Be sure to manage your service’s funding and incomes properly while you are working. Be sure to open specific bank accounts that will be strictly for your service and business, this will make balancing the circulation of supplies, equipment, and other necessities while you are working on major projects. Keeping proper management of your funding is essential to your client and reflects who you are professionally.

Snapshots and Video with Immersion

As we create content for immersion and digital storytelling, we must take every aspect of showing our progress into consideration. Just like any other project that could be done in real life or even digitally, people love to see what goes on behind the scenes of what we do. With this in mind, it is always great to take quick snapshots and even video recordings of what we do, it helps give people a more broad of understanding of how and when we crafted our media.

As a fan, myself, when it comes to watching shows, listening to music, and playing various forms of games, I too really enjoy seeing content that is being documented while projects are being developed. I love to see documentaries based on the progress that artists make sometimes with their releases as exclusive content, such as videos and extended artwork with music albums. Exclusive content, spoilers, and samplers keeps audience excited and gives them the feeling of a true fan of their work.

Project – The Hero’s Journey Scavenger Hunt

Thinking ahead into the campus scavenger hunt that The Hero’s Journey will be taking place on campus at Peninsula College, places that will feature my step will be two locations. First will be the Administration building which represents the college alumni, this works with the symbolism of previous heroes from our college. Second will be the Longhouse, featured towards the campfire that we surround at the trail end of our journey, we come here with our elixirs and tell our stories of success as heroes.

With our scavenger hunt, we will be working with our Keys to Success, they will be implemented through augmented reality or QR code while those experiences the journey on campus with the scavenger hunt. My ideas for those keys in relation to the areas associated with my step, I have thought of a few possibilities of which keys could be found. These keys would possibly be Connect, Communicate, Enrich, or Respect.

Shared Experience Previs

Here is my previs for my possible take on the Shared Experience video project coming up. The video might be on my experience at the previous MoPop trip last quarter. Depending on my availability to make it this quarter or not, this will be my stand-by previs until I figure out my situation on being able to go on this quarter’s trip. If chances are in my favor and I’m able to go, then I will do another storyboard for the upcoming trip.

MoPop Previs

Educate with Awe

With the topic of how we can entertain as we educate, there came to mind a few different ways that have entertained and educated me in media. Some channels that I’ve watched as a kid sometimes had the stylings of edutainment, such as the history channel, national geographic, and shows like Bill Nye the Science Guy, Magic School Bus, and Beakman’s World. These shows have given it’s viewers the fundamentals of learning while enjoying great content provided with the topic of science.

In more modern of times and the spread of the internet at a high peak of sharing newer content, I’ve been enjoying the works of TED Talks becoming drawn out to the discussion at hand. The way these videos bond education and the entertainment of seeing what is being discussed becoming drawn out is truly amazing to watch as the aspect is put in sync. Feel free to see this example in the video below.

Another super effective way that bringing education and entertainment together has been playing strategy games. Games such chess, Magic: The Gathering, and even Othello have been great ways of building our logic and strategy while being immersed into a form of being entertained. Even in the world of Youtube different channels and uploaders help highlight how people can learn more out of the games we play.

Virtual Goods and Services

As we go deeper into our development towards The Hero’s Journey, I begin to think of ways in which virtual goods and services can come from our experiences in Second Life. As far as what we have developed in world, I tend to think that printing out our designs that successfully attribute in The Hero’s Journey, we would really catch the attention of our peers and the staff of the college. These objects could be displays of what what we have crafted or even objects that could be made into key chains or hand held items.

Items such as the Keys to Success would be a major product to highlight the rich engagement that The Hero’s Journey is beginning to lead in the Multimedia Communications program. Other things that would be amazing to see would be the hats that are incorporated along the journey as well, because clothes universally sends a message of style, personality, and a person’s forthcoming’s. The branding would stay true to our pirate roots as we give a nod to our work at Peninsula College.

Within The Hero’s Journey in the future, I would love to see other elements developed to what we are working with, such as boots crafted to deal with step 7, a telescope to look down the steps ahead, and other things that would truly be known of the presence of Peninsula College, the home of The Hero’s Journey. Immersive Engagement has a large influence in the world of marketing and with knowing our process in development, we will learn that we can achieve great products for future projects.

Immersive Experiences

Within video and film, to think immressively, we dive into the aspects of everything that we indulge while relating to what we are experience. To put ourselves in the mindsets of what is influencing us impacts interests and becomes absorbed into our being in certain ways. The media we associate with become stories and ways of thought process and to the think of how influential media is to is certainly powerful on many levels.

In the bounds of 4D we can look pass image or sight, then realize that 4D is truly the state of what is “inside” or “being”. As we become engaged with media, we take to heart what we ultimately take interest towards. The stories passed along by directors and producers reflect their inner self and that is what we get the most out of while understanding the relation of a well thought out story.

As we take a look at roles of our progress in Directing and Production class, we begin to see our inner self forming. While going through this process, I see myself as a Achiever, Explorer, and Socializer through the work that I have done thus far. I can feel that with my progress, I can appreciate in saying that I can take in the tasks of all four of the traits that we reflect on while directing and producing our videos; Do, Express, Think, and Feel.